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BBtv: Bubblyfish at Blip Festival 2008 with Joel Johnson



(Flash video embed above, downloadable MP4 link here)

Today on Boing Boing tv, the first in a series of gaming/gadget features with Joel Johnson from an annual celebration of 8-bit/videogame-inspired music. Joel says:

Last week found us at Blip Festival 2008, the megalocus of live chiptunes music, where Game Boys met Atari STs with Amiga visuals for four evenings of square wave fun.

We were out in Gowanus in Brooklyn at the event, at least until Rob and I got tired and had to go home and rest our widdle heads. But until then, we got to speak to several of the artists just after their sets, and the BBtv crew is taking our drunken, blurry footage and actually making something worth watching out of it.

First up: Haeyoung "Bubblyfish" Kim

Here's the comments thread over at Boing Boing Offworld.

BBtv/Offworld: Status Report Edition, Brandon's Still a Death Gnome (video)



Over at Offworld.com, Brandon "Shiny-Eyed Death Gnome" Boyer says,
While we here at Offworld gather exclusive content for future editions of Offworld's BBtv transmissions, our second update is a status report, telling the wider world what we've been getting up to over the past week (including the rapid growth of our Boing Boing Steam group, as we all gather for Left 4 Dead extended plays), and a quick rundown of the new things coming to the site in the following weeks.

As usual, here's the direct MP4 link, if you prefer a downloadable rather than the Flash.

VIDEO RUNTIME: 3:14.

Let Brandon know what you think of this week's video report from the slums of Azeroth here in the Offworld comments thread.

Previous BBtv/Offworld video updates: Offworld BBtv premiere: What's Offworld?

(Special Thanks to the PROJECT LORE dĂĽdes, namely SaintGermain. Big Orc-hugs, guys!)

Unicorn Chaser: Offworld.com Dirty Dancing Death Dwarf



In Boing Boing tv's inaugural Friday Unicorn Chaser, we reprise our OFFWORLD debut episode with a special extended dance remix of editor Brandon "Dirty Dancing Death Dwarf" Boyer, funking out in Azeroth.

BBtv: Offworld Premiere. What's Offworld?



Here's the debut episode of our regular video updates from OFFWORLD, Boing Boing's new gaming blog. Editor Brandon Boyer says:
After an oxygen fire knocked our interstellar video link temporarily out of commission, we bring you our Boing Boing TV premiere via Azeroth, where my spiritual Death Knight equal gives you a little background on where we're is coming from and where I hope to steer the ship. As usual, here's the direct MP4 link, if you prefer a downloadable rather than the Flash.

Offworld bonus fact: in real life, my eyes and sword glow a much more vivid shade of blue. That is indeed, though, almost exactly how I shake a tail feather.

Like this episode? Tell Brandon and the Offworld gang what you think over at offworld.com: the comments thread is here.

(SPECIAL THANKS to the Project Lore guys, who showed us around the 'hood -- namely, Charles Ottaway.)

Xeni kicks the tech tires on Virgin America.



(Update: By total coincidental timing, the VA executive featured in this episode, Charles Ogilvie, announced today he's moving on from VA to do something that sounds equally cool with tech and entertainment. Details at the bottom of the post.)

[Xeni Jardin]: Last week, the Boing Boing tv crew was in San Francisco shooting a few upcoming episodes, and our friends at Virgin America (BBtv is shown on the in-flight entertainment system) invited us to come wander around behind security, and peek at the nuts and bolts that are the tech underpinnings of this airline.

They're about to launch in-flight wireless internet soon, and they're holding a competition for open source games, the winners of which will be available for people to play in-flight (entries are still being accepted).

Virgin America's head of in-flight entertainment, Charles Ogilvie, brought us on board a plane that was empty and at rest between flights. We poked around with the computers and displays (all Linux!) and we tried to IM our friends using the pilot's controls in the cockpit. This did not work so well.

My favorite part of this shoot: driving a VA pickup truck around between the resting airplanes, and peeking into the giant abyss where your bags are shuffled around on giant conveyor belt systems, hopefully towards your plane and final destination.

(Disclaimers: BBtv is an in-flight entertainment partner with Virgin, but BBtv doesn't receive compensation for this. VA once asked Boing Boing to name a plane, and we did, but we weren't paid for this, either. VA has previously been a paid sponsor on Boing Boing the blog. This episode isn't an ad, and we weren't paid to produce it. All of us at BBtv sincerely thought this stuff was cool, and that Charles Ogilvie is a cool guy with interesting ideas, and we had a blast goofing around where the TSA folks generally do not permit one to goof. )

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Update, 07-03-08: BBtv learned today that Charles Ogilvie is moving on from Virgin America. We're bummed we won't be working with him there anymore! The timing of this episode and his move are totally coincidental, we weren't aware. Here's the note from VA CEO David Cush, after the jump, and congrats on your next adventures, Charles!

Continue reading Xeni kicks the tech tires on Virgin America..

Speed Racer is "poptimistic": interview with John Gaeta, part 1



In today's episode of Boing Boing tv, Xeni visits with John Gaeta, the Academy Award-winning Visual Effects supervisor of the Matrix trilogy, to learn more about his digital craft in the new film Speed Racer. This latest Wachowski brothers project reinterprets the classic 1960s Japanese anime series of the same name, and opens in theaters nationwide on May 9.

Gaeta explains how he used VR "bubbles" and a mysterious team known as the "world unit" to create the film's "poptimistic photo-anime" feel. The live action Speed Racer is saturated in a candy-colored palette so rich, audiences may just leave the theater with a contact sugar high.

View interactive samples of the digital building blocks behind the movie in a related online feature in VRMAG, "Speed Racer Uncovered."

And Gaeta adds a special message for Boing Boing tv viewers, who are already well accustomed to all things digital -- "For optimal viewing experience, see Speed Racer at a digital cinema or IMAX theater." He's not kidding, with a feature like this, analog projection just doesn't do the work justice.

(Special thanks: John Gaeta; Andy and Larry Wachowski; and David Pescovitz)

NYC Comic Con geek-gasm



Boing Boing tv visits New York Comic Con, the largest comics convention on the Eastern seaboard, and we find games, geeks, and graphic novels galore. Our guide through the event's board game realms is Dr. Gregory Wilson, author and fantasy fiction professor at St. John's University of New York, who teaches us little-known tools for game quality evaluation. "You can tell this one is awesome because of the weight of the box -- it's probably about 15 pounds," he says as we pass one title. "This one takes two hours just to set up! Clear evidence that it, too, is awesome."

Part two of today's episode is a little alternate reality game of our own design -- we like to call it "Count the Cosplayer."

BONUS AWESOMENESS: In related news, Paddy Johnson of Art Fag City blog says: "I set up a small online quiz asking people to label unidentified visitors as either art fair or comic-con attendees. There are a few surprises in there, which keeps it interesting."

Best of BBtv - Giant Atari Joystick, and 8-Bit Therapy



Continuing in this week's "Best of BBtv" retrospective, after a whopping 6 months of existence, we revisit a popular episode in which...
Mark checks out a 15-times-larger-than-life Atari joystick replica by Jason Torchinsky, on display at Felt Club XL. Then, 8-bit help for those suffering from projectile dysfunction disorder.
If you're in LA this Thursday, Machine Project is hosting an event where you can check out this cool creation for yourself!

Best of BBtv - Dude totally flips out at E3



This week marks 6 months since Boing Boing tv was inserted into earth's atmosphere by alien insurgents. To celebrate, we're looking back at the "best of BBtv" as chosen by you, our viewers. Today we revisit a pre-dotcom-crash edition of the Electronic Entertainment Expo, or E3, through the eyes of the one human on earth capable of matching E3's hyperkinetic chaos with ample frenzy of his own.
In this BBtv episode, "comedy terrorist" Tim E. Woodsman high-kicks, dry-humps and generally freaks the hell out all over the LA Convention Center. Press access rules changed forever after this incident. E3 isn't huge and awesome anymore, either, so there's not much left to bum rush anyway.

This episode was cut from rediscovered footage produced for a CrapTV internet-boom-era TV pilot. Danny Diamond provided us with access to his footage vault (we pulled Bad Fairies from the same source), and BBtv's editors reassembled this short spazzfest for your nostalgic pleasure.

The crew of video guerrillas who made this happen this back in the day say: "We dedicate this to the memory of Tim E Woodsman, 1972 - 2007. We miss you. -- Jason, Jolon, Glasgow, Martha, Brody, Danny, Push, Tony, and everyone who made CRAPtv possible."

(Special thanks, Jolon Bankey, and happy birthday!!! Music: includes a clip from Klubbheads).

Best of BBtv - Mauvais Role



Continuing in our week-long review of popular BBtv episodes (while the crew takes some well-deserved time off!), we revisit Mauvais RĂ´le ("Bad Role"), a short animated film about a computer game character who gets fed up with playing the same lame villain roles all the time -- and takes matters into his own (clawed) hands.
His quest leads him to new and increasingly more ridiculous casting calls, each one weirder than the last. And they lead him somewhere he never thought he'd end up...

Mauvais Rôle was produced by a team of students at ESRA Sup' Infograph, in France. Authors: Alan Barbier, Camille Campion, Dorian Février, Frédéric Fourier, Frédéric Lafay, Min Ma, Jean Francois Macé, Emmanuel Repérant, Jérémie Rosseau and Olivier Sicot. Full credits here, and the project's website is here.

Avatar Machine - Marc Owens' wearable simulator of virtual worlds.



Avatar Machine, by designer Marc Owens, is a wearable device that simulates the experience of third-person gaming environments.

By wearing this costume and head-mounted camera with VR goggles, a user can view themselves as a sort of virtual character while moving around and interacting in the real world.

Owens created Avatar Machine to explore whether such a device would grant users "a diminished sense of social responsibility (...) and demonstrate behaviors normally reserved for the gaming environment." In other words, turn them into instant board trolls.

Owens, 26, is a design student at the Royal College of Art, and lives in East London. An earlier version of this experiment from Owens circulated around the web in 2007.

In part one of today's Boing Boing tv episode, we premiere an all-new experiment with Avatar Machine -- live beta testing conducted in 2008, in the Harajuku area of Tokyo. Here, the user (Owens) flirts with Harajuku hotties, then almost gets his ass kicked (for real!) by some Japanese gangster dudes.

In part two of today's show, Xeni speaks with Owens over a Skype video connection, live from his studio in East London.

HowStuffWorks has a step-by-step explanation of the device here. (special thanks to Susannah Breslin)

Second Skin, and the lives of Massively Multiplayer Online gamers



Today on Boing Boing tv, we meet the filmmakers behind "Second Skin," a new documentary that examines computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs).
World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn't quite exist.

Animation by Michael Mouris - "Fight Fight," and "Blingee IRL"



Today on Boing Boing tv, a double shot of animation from Michael Mouris, whose work you may recall from the epic Diddy/Bjork conversational gif.

First up, the classic "Fight Fight," a Mortal Kombat spoof in which the director performs the role of both vanquisher and vanquished. Next, an all-new exclusive for BBtv -- "Blingee IRL," in which all is pimped out and glamtabulous.

My Steampunk Papercraft Commodore 64 MMORPG Identity Crisis (animation by For Tax Reasons)



Remember IM IN UR MANGER / KILLIN UR SAVIOR"? That was the genius work of internet animation funnymakers Matt Burnett and Ben Levin, aka For Tax Reasons. Today, they offer an all-new, all-awesome animated short as an exclusive for Boing Boing tv viewers, and by that, we mean YOU. Includes Steampunk, LARP armor, papercraft, Commodore 64s, MMORPGs, Final Fantasy, suicide cults, and meditations on bad UI -- some of the many things that make Boing Boing great.

In part two of today's episode -- what's the secret behind For Tax Reasons' terrific work? They make those fancy animations with hard labor coerced from underpaid, non-union robots. Robots with simmering resentments that might! just! blow! up!

Death Knights in Slow Motion



In today's Boing Boing tv, Xeni visits Machine Project in LA to check out artist Brody Condon's piece "Performance Modification," in which....
10 performers outfitted in medieval/space/fantasy armor re-create Bruce Nauman’s 1973 work “Tony Sinking into the Floor, Face Up and Face Down”. Performed in slow motion and combined with movements based on computer game death animations, this piece is accompanied by a high volume binaural beats reputed to induce out of body experiences.
Condon has a history of work involving computer game modification, and performance events with medieval re-enactment and fantasy live action role playing games.

In part two, an impressionistic montage of iPhone snapshots taken among those living, slow-mo dead.