Boing Boing Gadgets editor Joel Johnson recently spent a week in the woods with a backpack full of electronics, to see if he could work on the internet in the wild using only solar power and his bare hands. This video reveals to the world, for the very first time, what happened to all those bears.
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Joel Johnson Wilderness Internet Experience
Boing Boing Gadgets editor Joel Johnson recently spent a week in the woods with a backpack full of electronics, to see if he could work on the internet in the wild using only solar power and his bare hands. This video reveals to the world, for the very first time, what happened to all those bears.
NYC Comic Con geek-gasm
Boing Boing tv visits New York Comic Con, the largest comics convention on the Eastern seaboard, and we find games, geeks, and graphic novels galore. Our guide through the event's board game realms is Dr. Gregory Wilson, author and fantasy fiction professor at St. John's University of New York, who teaches us little-known tools for game quality evaluation. "You can tell this one is awesome because of the weight of the box -- it's probably about 15 pounds," he says as we pass one title. "This one takes two hours just to set up! Clear evidence that it, too, is awesome."
Part two of today's episode is a little alternate reality game of our own design -- we like to call it "Count the Cosplayer."
BONUS AWESOMENESS: In related news, Paddy Johnson of Art Fag City blog says: "I set up a small online quiz asking people to label unidentified visitors as either art fair or comic-con attendees. There are a few surprises in there, which keeps it interesting."
Best of BBtv - Lego Millennium Falcon Time-Lapse
Continuing in our week-long retrospective of viewer favorites on Boing Boing tv (we're a big honkin' six monfs old now!), a look back at this epic Lego time-lapse from Boing Boing Gadgets editor Joel Johnson:
Here are several evenings of my life condensed into 3:38 of time lapse footage as I assemble the "Ultimate Collectors Millennium Falcon" LEGO set, the largest yet sold, with over five thousand individual elements.My thanks to Matt Goodell for cutting me a great deal on this set. It was even better than new, since he even sorted out all the pieces for me. Thanks also to Judson "Cicada" Cowan for letting me use the track "Earth's Assault on the Enemy A.I.," one of my favorite tracks of 2007. Finally, thanks to Brian Lam and Jesus Diaz of Gizmodo who had the idea first but were kind enough to give me permission to run my version before theirs to celebrate the 50th anniversary. Thanks, everyone!
I captured one frame out of every 150. It's a great set; much more fun to put together than the giant Star Destroyer. Far fewer repetitive sections. Now the ultimate question: keep it on my shelf to scare potential dates, sell it, or press its parts into service to build more ships of my own design?
(Don't miss: My snazzy sweatpants with the hole in the knee, then my realization that I have a hole in the knee after, like, a day of filming.)
Avatar Machine - Marc Owens' wearable simulator of virtual worlds.
By wearing this costume and head-mounted camera with VR goggles, a user can view themselves as a sort of virtual character while moving around and interacting in the real world.
Owens created Avatar Machine to explore whether such a device would grant users "a diminished sense of social responsibility (...) and demonstrate behaviors normally reserved for the gaming environment." In other words, turn them into instant board trolls.
Owens, 26, is a design student at the Royal College of Art, and lives in East London. An earlier version of this experiment from Owens circulated around the web in 2007.
In part one of today's Boing Boing tv episode, we premiere an all-new experiment with Avatar Machine -- live beta testing conducted in 2008, in the Harajuku area of Tokyo. Here, the user (Owens) flirts with Harajuku hotties, then almost gets his ass kicked (for real!) by some Japanese gangster dudes.
In part two of today's show, Xeni speaks with Owens over a Skype video connection, live from his studio in East London.
HowStuffWorks has a step-by-step explanation of the device here. (special thanks to Susannah Breslin)
Vlog (Mark) - Socialbomb, a real-world reputation game.
Today on Boing Boing tv, a vlog from Mark about Socialbomb, a real-world tech game that explores social circles and ways to measure interpersonal reputation.
The current version is designed to accommodate 30 players. Each player is awarded points for being near players with higher reputations, and penalized for being near players with lower reputations. Bonuses and penalties are applied according to overall social promiscuity and status. The player with the worst reputation score is the 'Socialbomb.' Their score will have the most negative impact on a social circle.Shot on location at the O'Reilly Emerging Technology Conference.


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